Praey for the gods review ps55/3/2023 ![]() In this sense, it was a very incomplete experience. However, in all the freedom Prey affords, it led me to feel as if I had only seen a fraction of the content in the game. In filling out the Talos I space station with enough belongings and backgrounds to create a realistic crew, Arkane’s touches went incredibly far in making a complete experience. It’s ironic that Prey‘s two types of stories are at direct odds with one another. Not many games are confident enough to be so flippant about how the player finishes now that it has happened to me, I’m wildly conflicted. Arkane’s commitment to not pushing the player in any particular direction is commendable, but I can’t help but feel sort of canon robbed. I found a 30-minute YouTube video that details all the endings, most of which I didn’t even know were options. I had lost sight of what I believed in at the outset. When I finished the game, I asked myself if that’s the outcome I even wanted. Prey‘s plot is malleable in a way that so many actions can lead to a butterfly effect of unintended consequences. They’re all equally viable and equally encouraged.īut it’s this personal story that leaves me strangely unfulfilled. A repair expert is likely to approach a situation differently than a combat expert or a stealth expert. Prey excels at creating moments, especially ones centered around your priorities. Prey provides so many ways of accomplishing literally almost everything that your experience is going to be unique and wholly yours. The other type is a story that’s personal to you, the player. It’s a masterpiece of environmental storytelling, a million little things to find that all subtly paint a picture as to who these people were, and what preoccupied them in both their professional and personal lives. The first is the day-to-day of a space station, the mundane details that make this place feel lived-in before everything went catastrophically wrong. There are two meaningful types of stories in Prey and developer Arkane never really pushes the player toward either one of them. No, the heart of Prey lies in its stories. ![]() It isn’t in its retconned 1960s history that serves to justify this research center or in its numerous combat abilities or even in its constant sense of tension and dread. It isn’t in its scientific moral quandary or its inky aliens or its ever-escalating plot. The heart of Prey isn’t in an obvious place.
0 Comments
Leave a Reply. |